Conditions Allow - Kaima, the Fractured Calm EDH

Kaima, the Fractured Calm | Art by Filip Burburan)
Getting Goaded
Battle for Baldur's Gate is right around the corner with a ton of sweet new cards. Gate decks are making a comeback with new support, and we've got at least one or two busted new Treasure cards on the horizon as well. More surprisingly, Baldur's Gate is also adding a number of commanders that goad creatures. Looking back at the past few sets, it shouldn't be so surprising. Starting with Karazikar, the Eye Tyrant
At the beginning of your end step, Kaima, the Fractured Calm
According to EDHREC, most Kaima decks seek to offset this card disadvantage in two ways. The first is by utilizing Auras that return themselves to your hand, like Rancor
A Friend You Didn't Ask For
Similar to creatures with Bestow, the Licids are creatures that can become Auras attached to any creature in play. Unlike Bestow, the Licids can revert to creatures at any time, then change which creature they are enchanting. In return, if the creature they enchant dies, they will go to the graveyard as well, rather than automatically becoming creatures. The important part here is that each Licid is an Aura that you can move onto whichever creature is most threatening in the moment. With just one or two Licids in play, you can change the nature of combat every turn cycle in combination with Kaima, the Fractured Calm
The ability to jump around also makes the Licids useful tools on their own. Giving your creatures haste is obviously useful, but Enraging Licid
Finally, it's important to note that ending the Licids' transformation into Auras isn't an activated ability. Similar to mana abilities, ending a Licid's transformation is a special action, meaning you can do so at any time, even in response to Krosan Grip
Bestowing Gifts
Speaking of Bestow creatures, these don't show up on Kaima, the Fractured Calm
Blackjack!
... which brings us to the main strategy of the deck: +1/+1 counters. As you goad creatures, Kaima, the Fractured Calm will accumulate power until it becomes a game-ending threat. Hardened Scales and Fight Rigging speed this process up, while Invigorating Surge offers a surprise burst of power.
The real reason I want to play Licids and Bestow creatures is The Ozolith. When Kaima, the Fractured Calm dies, The Ozolith will pick up those counters, ready to drop them onto Purphoros's Emissary or Nurturing Licid.
Of course, the enchantments aren't the only creatures that can pick up +1/+1 counters. Bramblewood Paragon, Duskshell Crawler, and Tuskguard Captain all give trample to your creatures with counters. Forgotten Ancient and Ascendant Acolyte will grow very large very quickly, and Kalonian Hydra will make all of your creatures into huge threats.
If Kalonian Hydra isn't growing fast enough for your taste, then Akki Battle Squad is just the thing you need. Meanwhile, Kodama of the West Tree will help ensure you have plenty of mana to activate Nurturing Licid as often as you need, while Kurbis, Harvest Celebrant keeps your creatures alive through combat and Blasphemous Acts. And of course, Kediss, Emberclaw Familiar is an easy inclusion in any red deck trying to win with commander damage.
Bringing it All Together
Kaima, the Fractured Calm won't do anything at all without Auras to put on your opponents' creatures. This deck plays a total of thirteen, including the Licids, but card draw is still vital to ensure everything comes together. Along with damage triggers, like Keeper of Fables and Toski, Bearer of Secrets, I'm adding Warriors' Lesson and Hunter's Insight. Even if Kaima, the Fractured Calm isn't accumulating +1/+1 counters, your other creatures will be. Drawing four or five cards at once is usually enough to bring the rest of the deck online.
As for the removal in the deck, I've included as many ways to destroy artifacts and enchantments as I can. Kaima, the Fractured Calm does a good job of controlling enemy creatures, so we have to make sure we don't die to other pesky permanent types. Keeping our own creatures in play will also be vital, so Heroic Intervention and Tamiyo's Safekeeping also make the cut.
Add in a few ways to ramp and thirty-eight lands, and we have ourselves a deck.
Kaima
View on ArchidektCommander (1)
Creatures (26)
- 1 Akki Battle Squad
- 1 Ascendant Acolyte
- 1 Bramblewood Paragon
- 1 Champion of Lambholt
- 1 Convulsing Licid
- 1 Dowsing Shaman
- 1 Duskshell Crawler
- 1 Enraging Licid
- 1 Forgotten Ancient
- 1 Kalonian Hydra
- 1 Kediss, Emberclaw Familiar
- 1 Keeper of Fables
- 1 Kodama of the West Tree
- 1 Kurbis, Harvest Celebrant
- 1 Longshot Squad
- 1 Noble Quarry
- 1 Nurturing Licid
- 1 Purphoros's Emissary
- 1 Sakura-Tribe Elder
- 1 Spirespine
- 1 Tempting Licid
- 1 Toski, Bearer of Secrets
- 1 Transmogrifying Licid
- 1 Tuktuk Rubblefort
- 1 Tuskguard Captain
- 1 Urabrask the Hidden
Artifacts (1)
Instants (12)
Sorceries (9)
Kaima, the Fractured Calm is one of the more laid-back goad commanders, which I think plays in its favor. If your playgroup relies on specific creatures to deal combat damage, being consistently goaded takes away a lot of the interesting decisions that come with combat. Additionally, it can make it feel hopeless to actually be able to deal with your deck. Kaima can exert a lot of control over the combat step, but not complete control.
But what do you think of Kaima, the Fractured Calm? How would you approach this commander? Are there any standout cards I've overlooked? Let me know in the comments, and thanks for reading!